MZ & AppLovin Projects

Overview Over the past decade at MZ and AppLovin, I’ve contributed to eight game titles with over 310 million downloads. I’ve been deeply involved in a wide range of UI development projects and feature implementations. Throughout these projects, I collaborated closely with cross-functional teams to craft intuitive and engaging user interfaces enjoyed by players around the world.

Challenges In a fast-paced environment at Machine Zone, we constantly worked under tight deadlines. To maintain a smooth workflow and meet delivery goals, cross-team collaboration was essential. I coordinated closely with UI/UX designers to ensure the final UI matched the design vision, while also working with software engineers to provide implementation-ready front-end code. This involved gathering all required assets, clarifying requirements early, and adapting quickly to changes.

Wireframes

Wireframes and mockups were provided by UI/UX designers. My role was to review them carefully and provide feedback—such as identifying edge cases, noting implementation constraints, clarifying design details, and starting discussions with software engineers to come up with a suitable code structure.

Mock Ups and UI Flow

Once the UI flow were more concrete, higher fidelity mock ups became available. This is when I would start building the layout in HTML with placeholder art assets.

Documentations and Guidelines Art Assets Breakdown HTML Code Game Screenshots Gameplay Videos
Mobile Strike Commercial

Just for fun! I wasn't involved in the making of this video.

Date: 2024
Client: Machine Zone (MZ), AppLovin
Role: UI Developer
Tags: HTML/CSS, Front-end, Animations, Responsive