Crystalborne Heros of Fate Game

Overview Crystalborne was the first non-isometric structure game I worked on at Machine Zone. My role was to work with UI/UX Designers and Software Engineers to develop front-end UI components using HTML and CSS, ensuring a pixel-perfect design that supported a large amount of gameplay elements.

Challenges Unlike MZ other games-such as Game of War and Mobile Strike, Crystalborne had a new code base and structure. Most UI components needed to be created from scratch. Besides, the landscape format required a different approach to UI design and implementation. We wanted to present a new gameplay experience that was both engaging and visually appealing.

Game Screenshots Alliance Profile Screen Hero Showcase Screen Gameplay Video
Date: 2020
Client: Machine Zone (MZ), AppLovin
Role: UI Developer
Tags: HTML/CSS, Front-end, Animations, Responsive